Windows x64 | Languages: Multilingual | File Size: 551.81 MB

Create, iterate.

Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.- Create materials with full control and infinite Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game ee.

- Process scans thanks to filters and tools in an adapted to photogrammetry workflow.

- Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.

- Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either - Substance Designer handles it automatically.

- Use the real- PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game ee via custom shaders.

- Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

- Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you're working? Make changes to any previous step while keeping your current work intact.

- Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.

- Access and modify the sources of all filters.

- Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.

- The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.

- OS: Windows 7 / 8 / 10 - (64 bit)

- Memory: 8 GB RAM

- Graphics: VRAM 2GB

- DirectX: Version 11

- Resolution: 1280px width (≥ 1 Mega Pixels)

- OS: Windows 7 / 8 / 10 - (64 bit)

- Memory: 16 GB RAM

- Graphics: VRAM 4GB

- DirectX: Version 11

- Resolution: 1920x1080px

- Intel HD 5000 / IRis Pro 6200 and above

- NVIDIA GeForce GTX 600 and above

- NVIDIA Quadro K2000 and above

- AMD Radeon HD 7000 and above

- AMD Radeon Pro WX-serie / Pro Duo and above

- AMD FirePro W-series / FirePro S-series and above

- English, Japanese, Korean.



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