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As one of the world's most popular physically-based renderers, V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe.

Chaos Group also noticed the rapid adoption of Unreal Ee by many of these firms to create interactive or immersive experiences, so for them to produce V-Ray for Unreal was a logical step. V-Ray for Unreal is the fastest, simplest way to bring V-Ray scenes directly into the Unreal Editor. And it allows you to render ray traced, photorealistic images using V-Ray directly in Unreal.

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for. V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

Create your scene the same way you normally do using V-Ray and your favorite 3D application (3ds Max, Maya and SketchUp). Then, export your V-Ray scene from the host application and import it using V-Ray for Unreal.

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real- equivalents for UE workflows. At the same , your original materials remain connected to their real- versions and are called up when you're ready to render.

Once your V-Ray scene is imported, you'll be ready to take full advantage of the VR capabilities in the Unreal Editor. V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

OS:Windows 7 SP1 / Windows 8/8.1 Windows 10 (x64)

Memory:8 GB RAM and 8 GB swap minimum

CPU:Intel or AMD 64-bit processor with SSE 4.2 support[spoiler=Whats New:]

- Added support for Unreal Ee 4.24

- Added 'Track Active RenderView' option to get the current render view aspect ratio

- Added support for Unreal Brushes geometry

- Improved speed on render and vrscene export

- Improved speed when opening VFB

- Improved .vrscene export - generates .bat file to be used in standalone rendering

- Improved saving of VFB history and adjustments settings when exiting VFB

- Fixed Unreal material with Unlit shading model not generating GI

- Fixed export failed for Cube Texture with Default compression settings

- Fixed rendering expressions in different Normal spaces

- Fixed crash when rendering substance materials