Video: .MP4, 1920x1080 , 30 fps | Audio: AAC, 44.1kHz, 2ch | Duration: 16m
Genre: eLearning | Language: English | Size: 220 MB
In this class we`ll use Cinema 4D and*Redshift to explore how to avoid lighting mistakes that 3d artist, especially bners do in their work.

I`ll show you simple methods of improving.

We will deal with

Flat lighting - when your detailed model looks not good as it could

"Over lighting" - when you add too more lights

Front Speculars - when there is a specular from front facing light

"Too ambient" light - when everything looks almost "ok", but something is not good

Used Software: Cinema 4D (R20 Studio) and Redshift for rendering (but*you can use almost any render*ee for this class)



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