View Full Version : Raymond E. Feist Audiobooks Collection - 21 Unabridged Books
03-27-2012, 10:01 AM
Raymond Elias Feist (born Raymond E. Gonzales III, 1945) is an American author who primarily writes fantasy fiction. He is best known for The Riftwar Cycle series of novels and short stories. His books have been translated into multiple languages and have sold over 15 million copies.
Raymond E. Feist was born in 1945 in Los Angeles, and was raised in Southern California. He was born with the name Raymond E. Gonzales III; when his mother remarried, he took the surname of his adoptive stepfather, Felix E. Feist. He graduated with a B.A. in Communication Arts with Honors in 1977 from the University of California at San Diego. During that year Feist had some ideas for a novel about a boy who would be a magician. He wrote the novel two years later, and it was published in 1982 by Doubleday. Feist currently lives with his children in San Diego, where he collects fine wine, DVDs, and books on a variety of topics of personal interest: wine, biographies, history, and, especially, the history of American professional football.
The majority of Feist's works are part of The Riftwar Cycle, a fictional universe featuring the worlds of Midkemia and Kelewan. Human magicians and other creatures on the two planets are able to create "rifts" through dimensionless space that can connect planets in different solar systems. The novels and short stories of The Riftwar Cycle record the adventures of the people on the various worlds.
Midkemia was originally created as an alternative to the Dungeons and Dragons (D&D) role-playing game. When Feist studied at the University of California, San Diego, he and his friends created a new role-playing game based on their own original world of Midkemia. They called themselves the Thursday Nighters, because they played the Midkemia role-playing game every Thursday evening. After some time, when the group changed and began meeting on Fridays, they became known as the Friday Nighters. The original group have since formed a company called Midkemia Press, which has continued publishing campaigns set in Midkemia.
Feist has published one non-Riftwar novel, Faerie Tale, a dark fantasy set in the state of New York. He has also published several short stories in various anthologies.
The Riftwar Saga
Raymond E. Feist - Magician And Master
Magician is a fantasy novel by Raymond E. Feist. It is the first book of the Riftwar Saga and was published in 1982. It led to many books written by Feist in the world of Midkemia, which was the setting for this book. Originally reduced in size by his editors, it was re-published in 1992 (after the author's fame had grown) in an edition titled "The Author's Preferred Edition" (or "revised edition" in some markets) with much of the deleted text restored. Magician was broken into two volumes for the United States market and published as: Magician: Apprentice and Magician: Master. The book is still published as a single volume, titled Magician, in the UK.
In the twelfth year of the reign of Rodric the Fourth, an orphaned kitchen boy named Pug is made an apprentice magician to the magician Kulgan in Crydee. An indifferent student of magic, he rises to high station by saving Princess Carline, Duke Borric’s daughter, from mountain trolls and becomes a squire of the Duke's court.
Following the discovery of a foreign ship wrecked after a storm and reports of bizarrely dressed warriors appearing in the forests, Pug’s liege, Lord Borric sets out for Krondor, the capital of the western realm of the kingdom, to convey the news and ask for aid. Their party is attacked, however, by dark elves and they are rescued by dwarves and their leader Dolgan who leads them through a series of mines to the coast.
Shortly after in arriving in Krondor Lord Borric’s band are instructed to carry on to Rillanon, the capital of the kingdom. Once there, however they are refused any help from the King Rodric, who suffers from madness and delusions, and they are turned away.
War erupts between the Midkemians and the otherworldly Tsurani. The Duke's troops engage in a fierce battle in an effort to locate and destroy the rift in spacetime which gives access to the Tsurani, but Pug is captured and taken back through the rift to Kelewan, the Tsurani homeworld, as a slave. After years of stalemate fighting on Midkemia by the two opposing forces, Pug returns as a magician, a Great One, the Tsurani name for master practitioners of magic. Meanwhile, a fellow slave, Laurie, along with a Tsurani warrior, Kasumi, embark on a secret errand of peace from the Tsurani Emperor to King Rodric in Rillanon, but also fail to persuade the mad king.
Discovering that Pug is alive and prospering as a magician, the dying Duke Borric reveals that he has adopted Pug into his family, also giving him an island – Stardock, where Pug is to begin an academy of magic. Duke Borric also reveals that Martin is his son and the older brother to Lyam and Arutha. Upon Borric’s death, Lyam becomes Duke of Crydee and commander of the Armies of the West. Shortly after, King Rodric appears at the camp after hearing the news of Borric's death. King Rodric himself then leads a charge against the Tsurani, breaking their ranks and driving them back, but suffering a mortal wound. While dying, the King's sanity seems to return and he apologizes to Lyam and names him heir to the throne.
With Rodric's death, Lyam assumes command and sues for a peace treaty with the Emperor Ichindar. During the peace conference, the two rulers, with Pug as the interpreter, begin on good terms by exchanging gifts. Due to the interference of powerful and mysterious sorcerer Macros the Black, the elves and dwarves mistakenly perceive treachery, and the truce dissolves into an all-out conflict. Macros enlists Pug's help to close the rift once and for all, and the connection between the two worlds is severed, leaving numerous stranded Tsurani soldiers in Midkemia, including Kasumi. The Tsurani, who expect to be put to death as is custom on their world, are instead granted freedom in return for their pledge of service to the Kingdom, and are stationed in LaMut with Kasumi made Earl and given command.
Lyam chooses to reveal Martin's birthright on the eve of his selection and coronation, threatening to throw the Kingdom into turmoil and potential civil war, but Martin relinquishes his claim, making Lyam the rightful king and ending any possibility of dispute.
English - Mp3 - AudioBook - Unabridged - 896 MB
03-27-2012, 10:02 AM
Raymond E. Feist - Silverthorn
A year after his brother Lyam's coronation as king, Arutha returns to his city as the new Prince of Krondor, to begin plans for his wedding. Jimmy the Hand, a young thief, foils an assassination attempt on the prince by a fellow thief, and feeling loyalty toward the prince from previously aiding his escape from the city with Princess Anita (in Magician), he chooses to warn the prince of the attempt on his life instead of reporting the traitor to the Mockers, Krondor's powerful and highly organized guild of thieves. Arutha seeks the Mockers' cooperation to obtain more information on the assassins, and at their request, makes Jimmy a squire of his court. Setting a trap, they capture two agents, who are revealed to be operating out of the temple of Lims-Kragma, Goddess of Death, one of whom is a moredhel whose appearance has been altered. During interrogation, both prisoners will themselves to death rather than divulge their plans. As the High Priestess of Lims-Kragma seeks the truth by bringing them back from beyond the grave, one of the prisoners rises by the power of an unknown enemy, and attacks his captors, slaughtering many royal guards, and addressing Arutha as "Lord of the West" before being destroyed by Father Nathan, a priest of Sung.
Injured in the attack, the High Priestess warns Arutha that the forces which opposed him were so powerful that they held the gods in contempt. Arutha leads a strike on the assassins' hideout in Krondor, but even as the assault appears to be going in their favor, the assassins begin rising from the dead and renewing their attack. Many of Arutha's men are slain, and the Black Slayers are only defeated when the entire building is burned to the ground. Believing the threat to be over for the time being, Arutha proceeds with his wedding. Just before the ceremony, Jimmy senses something is wrong, and finds the same assassin from the first attempt on Arutha's life hiding on the roof. He manages to disrupt the assassin just as he is firing at Arutha, but the poisoned bolt strikes Anita instead. The assassin is interrogated, and reveals the enemy to be Murmandamus, a moredhel chieftain and powerful sorcerer. According to a prophecy, Arutha is the only force that stands in the way of Murmandamus's total destruction of the Kingdom and domination over the realm. The assassin also reveals that the poison was given to him by a moredhel agent, who called it "silverthorn".
Pug is able to keep Anita under a spell that slows the passage of time, giving Arutha time to search for an antidote. With scant clues, he secretly leads a party to the one place most likely to have the answer to any question, the great library at Sarth Abbey. All along his journey, he is tracked by Murad, one of Murmandamus's top generals. They manage to reach the abbey, but their enemies strike again with powerful sorcery, both attacks barely repulsed by the mighty defenses of Sarth Abbey and its priests. From information gathered at the abbey, Arutha's quest turns to the elves of Elvandar for more information.
Meanwhile, Pug returns to Stardock to seek the aid of a scryer, whose vision of the future reveals a dark force behind Murmandamus, a powerful enemy speaking in ancient Tsurani, who is even capable of perceiving the scryer past the barriers of time and probability. Believing the threat therefore to be a danger to both worlds, Pug seeks more information from the Tsurani Assembly of magicians, and with the help of research from the books of Macros, creates a new rift to Kelewan and returns to his old estate with two companions, posing as priests.
In Elvandar, Arutha is told that the silverthorn plant can also serve as the cure, and grows only around the lake Moraelin, in moredhel-held territory, surrounded by a barrier the elves are unable to pass. He and his band set out for Moraelin.
In Kelewan, Pug arrives to find himself removed from the Assembly and declared an outlaw. His old friend and fellow Great One Hochopepa is willing to aid him, but they are captured by a Great One loyal to the current Warlord, who seeks to gain control of the Empire. Tortured by the Warlord and his inquisitors, and with his Greater Path magic neutralized, Pug turns to the Lesser Path, becoming the second magician ever to master both paths after Macros the Black. He is able to overcome his captors, and explains his reasons for returning to the Emperor, who grants him reprieve to continue his search in the Assembly's vast libraries. He arrives at the conclusion that the ancient Tsurani enemy has returned, posing a grave threat to both worlds. Pug is reinstated by the Assembly, and following a clue, travels to the northern polar wastelands of Kelewan, discovering a lost race of elves living in a forest under the ice, twin to Elvandar on Midkemia. Their leader, Acaila, offers to instruct Pug in magic over the course of the following year, in order to better face the coming trials.
Meanwhile, Arutha and his band manage to sneak past the moredhel sentries, and discover several silverthorn shrubs in the lake, and make their escape back towards Elvandar. Just as they are about to reach the safety of the Elven forest, they are overtaken by Murad and a band of black slayers. With the help of Tomas, they manage to defeat their enemies and return safely to Elvandar.
With the antidote made by the elven Spellweavers, Anita is saved, and Arutha's enemies set back by the death of one of their generals. But Murmandamus vows to regather his armies the next year, and the long-awaited invasion into the Kingdom will commence.
English - Mp3 - AudioBook - Unabridged - 228 MB
Raymond E. Feist - A Darkness At Sethanon
A Darkness at Sethanon is the third and final book in The Riftwar Saga. It details how Murmandamus, a new prince of the Dark Brotherhood, marshals the forces of the Moredhel and invades the kingdom, with the intent of finding the Lifestone, a powerful relic with which he will be able to destroy every living thing in the world, so as to resurrect the Valheru Lords of old. Only Pug and Tomas can stop this new evil, thereby ending the Riftwar.
Arutha, Prince of Krondor, uses an attempted assassination as a ruse to fake his own death so that he may travel north to confront Murmandamus. In his travels to the Northlands, Arutha finds his father's former enemy, Guy du Bas-Tyra, as the Protector of the city Armengar, the first location to be invaded by the dark army under Murmandamus. In an attempt to destroy a majority of the army, Guy orders the evacuation of the city, and ignites the naphtha mines below the city. Unfortunately, Murmandamus escapes unscathed, and the army marches towards the border of the Kingdom of the Isles.
Meanwhile Pug and Tomas begin searching the world, and eventually beyond, for the famed sorcerer Macros the Black, thought killed when he helped to destroy the rift (at the end of Magician). Macros reveals that he had put into motion a grand plot to instill Tomas with the powers of the Valheru, Ashen-Shugar, in order to turn the tides of the coming battle in their favour.
Murmandamus, having successfully overrun the border city of Highcastle, marches towards his final objective: the town of Sethanon, which lies above an ancient ruins containing an artifact of power known as the Lifestone.
Murmandamus lays siege to Sethanon, causing wholesale slaughter regardless of his own soldiers, in order to draw his necromantic power from their deaths. Steeped in power, he descends into the chamber of the Lifestone, and is confronted by Arutha, where they begin to duel. A rift begins to form within the chamber, held closed only by the magical efforts of Pug and Macros.
Arutha manages to kill Murmandamus, revealing his true form as a Pantathian impersonating a moredhel. With his death, the escaped magical energy causes the rift to open briefly, releasing a Valheru, and a life-stealing Dreadlord. Tomas, now fully embracing his Valheru heritage, battles his ancient kin, while his dragon mount fights the Dreadlord.
At the climax of the battle, Tomas stabs his sword through his enemy, and into the Lifestone, inadvertently releasing the spirits of all other Dragonlords. Their combined might, however, is no match for the Lifestone, the nexus of all life on Midkemia. They are drawn into the Lifestone and trapped for all eternity. The invasion is over.
Afterwards, Macros entrusts the guardianship of the world to Pug and Tomas, saying that his task to protect Midkemia is finished, and disappears.
English - Mp3 - AudioBook - Unabridged - 473 MB
03-27-2012, 10:02 AM
The Serpentwar Saga
Raymond E. Feist - Shadow Of A Dark Queen
Shadow of a Dark Queen is a fantasy novel by Raymond E. Feist. It is the first book in the The Serpentwar Saga and was first published in June 1994. It was followed by Rise of a Merchant Prince which was published in 1995.
A dark queen is gathering armies in remote lands and desperate men are sent on a suicidal mission to confront this evil. Among these men is Nakor the Isalani, a gambler who knows the true nature of the Queen and whom everyone must wager their lives upon.
The prologue introduces the Saaur, warm-blooded humanoid reptiles, whose world are being overrun by demons from the Fifth Circle of Hell. The survivors allied themselves reluctantly with their cold-blooded cousins, the Pantathians, to escape to Midkemia in exchange for a generation of service.
The novel starts by introducing best friends Erik Von Darkmoor, an apprentice blacksmith and bastard son of the local baron, and Roo Avery, a local trouble maker. Erik's half-brother Stefan Von Darkmoor, heir to his father's title, who resents Erik's claim to the Darkmoor name, rapes Erik's close friend Rosalyn in an attempt to force Erik into a fight. Erik and Roo find Stefan, and in a rage, Erik holds Stefan down while Roo delivers the killing blow, but Erik is injured during the fight. Now wanted for Stefan's murder, the two realize they must flee, and set out for Krondor. On the way, the boys narrowly escape detection when they happen upon the tent of a strange woman named Gert who aids them. They wake the next morning to find Gert gone and a mysterious woman named Miranda in her place, who helps and heals Erik. Further on their journey, they come to the aid of a man who is being ambushed by some brigands. The man, a merchant named Helmut Grindle, guides them the rest of the way to Krondor. On their journey, Roo befriends the man, questioning him on all matters commerce with the goal of starting a business of his own.
When they arrive in Krondor there is a long line on the road into the city, due to the search for the two murderers as well as the rush to reach the city to attend the funeral of Prince Arutha. They hide in a nearby farm and then in a tavern where they are first kidnapped by local slavers, then caught by constables, and sentenced to hang. Their hanging is faked, though, along with several other condemned men, and the group is taken to a man named Robert de Loungville, where they are informed that their sentence has not been commuted, only delayed, and that they can only hope to gain freedom in exchange for service to the crown on an extremely dangerous mission. They are taken to a training camp where they are quickly trained as soldiers. There, they meet their mysterious captain for the first time, the half-elven Calis, as well as encountering Miranda again.
They sail across the Endless Sea aboard the Trenchard's Revenge and the Freeport Ranger, to the continent of Novindus, where they must pose as a mercenary group known as "Calis' Crimson Eagles" and attempt to join the army of the Emerald Queen. Their mission is to gather information and assess the Queen's motives. Her army is slowly conquering the entire continent in a bloody campaign, city by city. Meanwhile, Miranda seeks the aid of Pug in the coming conflict, forming a close bond with the great magician.
After meeting up with their allies among the natives, Calis and his band successfully infiltrate the army. They discover the Emerald Queen's plans to become a host for a Valheru spirit trapped within several ancient artifacts, then lead her army across the sea to invade the Kingdom of the Isles. When their ruse is discovered, the Crimson Eagles are pursued by the 9-foot-tall Saaur cavalry, only to flee into the secret lair of the Pantathian priests. At great cost, Calis finds his way to the inner chambers and manages to destroy the artifacts. The diminished crew manage to escape to a nearby city under siege by the Emerald Queen. They manage to destroy the shipyards, key to the Queen's plot, and while the invasion is not prevented completely, it is delayed significantly. The surviving members of the group are picked up by Prince Nicholas aboard the Freeport Ranger, and return to Krondor as free men.
English - Mp3 - AudioBook - Unabridged - 213 MB
Raymond E. Feist - Rise Of A Merchant Prince
Rise of a Merchant Prince is a fantasy novel by Raymond E. Feist. It is the second book of The Serpentwar Saga and is preceded by Shadow of a Dark Queen and followed by Rage of a Demon King.
Erik von Darkmoor and Rupert Avery (Roo), have returned to Krondor after serving in Calis special unit that was sent down to the continent of Novindus.
Erik plans on staying in the army as a corporal in the coming war, and Roo states that he plans on becoming a rich trader. After being pardoned of their crimes by Borric, King of the Kingdom of the Isles, Erik and Roo begin a journey to visit their family in the town of Ravensburg. In an inn along the way, they meet one of Roo's cousins, Duncan, who decides to travel with Roo on the promise of becoming rich.
Once in Ravensburg, Erik visits his mother, who faints on the sight of him, as they were told that Erik and Roo were hanged. After a quick explanation, Erik learns from his childhood friend, Rosalyn, that Stefan von Darkmoor, who raped her, is the father of her young child. Roo meets up with his father while buying a wagon, and it is quickly apparent that Roo's father cannot bully him around anymore, and rents out his services as a teamster to Roo.
The plot centers primarily on the rise of Roo as an important merchant in Krondor. In the background we see a little of the progression of the war: Erik leaves with a group of special forces to re-infiltrate the den of the Pantathian Serpent Priests, Duke James follows Roo's rise from the sidelines, and steps in from time to time to help. Roo eventually becomes possibly the richest man in the Western Realm. Near the end of the book, we follow the war more closely, as Miranda, Calis, Erik, and their squad find the there is a "third player" at work--someone is already slaughtering the Pantathians. It turns out to be a demon. This greatly aids their quest, as it is a tremendous distraction to the Serpents. As they delve deeper into the mountain they find that the Pantathians have used thousands of human sacrifices to infuse life force into a gem as a "key" to open the Lifestone. But Calis discovers something unexpected--the Key is not what it appears. Nor are the Dragon Lord artifacts they find. Something has contaminated them. Miranda brings the Key and a Dragon Lord helmet to Elvandar, where Pug, Tomas, and the Spellweavers attempt to discern it's use. Erik tosses the rest of the artifacts into lava, which releases tremendous energy. He, Calis, and a small squad escape the mountains, but their way home is lost. They are eventually rescued by Nakor and Roo, who decided to sail to Novindus to save them.
The book ends with many unanswered questions: who is the "third party" at work? how were the artifacts corrupted and why? is another force after the Lifestone? are demons somehow involved, fooling the Pantathians?
English - Mp3 - AudioBook - Unabridged - 200 MB
03-27-2012, 10:09 AM
Raymond E. Feist - Rage Of A Demon King
Rage of a Demon King is the third book in Raymond E. Feist's Serpentwar Saga and the eleventh book of his Riftwar cycle. It was published in 1997 in the United States by Avon Books and the United Kingdom by Harper Collins. At the opening of the novel Erik Von Darkmoor is helping to train soldiers for The Kingdom's armies while Rupert, at the height of his trading success, is coerced into financing the war. Meanwhile the forces of the Emerald Queen are approaching Krondor, and it is discovered her target is the "Lifestone", the legendary device discovered by Pug and his cohorts in A Darkness at Sethanon.
The Emerald Queen's army is almost upon Midkemia and the army is staging. Erik Von Darkmoor is sergeant-major of the King's armies and Rupert is almost single-handedly financing the war. The Emerald Queen and her army are making for the Lifestone, a magical source of power capable of destroying worlds. Vast preparations are being made in Krondor, the anticipated point of invasion by the Emerald Queen's army, and all of Midkemia's allies - as well as some enemies - are being called upon to help. There are a lot of secrets revealed in Rage of a Demon King. Some of the more mysterious figures who have inhabited Feist's books are finally seen in a clearer light. The origins of Macros the Black and and Miranda are revealed. Plus, Nakor's "secret", that there is no magic, is explained.
Set right after Rise of a Merchant Prince, the story opens with Rupert Avery and Erik Von Darkmoor returning from their second voyage in the southern continent Novindus. Erik goes off to undertake more training for recruits, and returns to Kitty, who form a relationship. Word reaches that the entire continent of Novindus has fallen, despite their previous efforts to sabotage and delay the movement of the Emerald Queen's army. Roo similarly returns to his relationship with Sylvia, the beautiful daughter of Jacob Esterbrook. After returning, Erik is poisoned, but the quick thinking of Kitty saved him.
Knight-Marshal William, Duke James and Prince Patrick shape up the defense for the Kingdom. The plan was to sacrifice Krondor and push the invaders to a 'soft' centre. They would defend the ground, shredding as many enemies as possible. On Nightmare Ridge, a huge fortification was constructed in tandem with the heavily fortified city of Darkmoor, with roads running the length to deliver supplies. Meanwhile Pug and Miranda seek Macros, and use the powers of the Spellweavers in Elvandar to find him assimilating godhood as Sarig, the God of Magic. Pug sunders the link, and Macros returns to his human form.
Duke James and Roo arrange a deal with the Quegans, which ultimately resulted in the Quegans believing that a treasure fleet would be coming their way. Six hundred ships of the Emerald Queen herald the start of the invasion. Pug is persuaded by Miranda to destroy the fleet, however Pug fails to do so. The fleet was magically protected and Pug almost died after his own fireball turned on him. It is also revealed that the Emerald Queen was in fact a demon in disguise. He heals in Elvandar for a couple of months.
The Kingdom's navy headed by Admiral Nicholas, plus the Keshians and Quegans duped into attacking the fleet ends up destroying a quarter of the fleet, but Nicholas is fatally shot by an arrow. Krondor's harbour is blown up by the Pantathians, and the palace is soon destroyed resulting in Knight-Marshal William's death. Duke James conducts the defense of Krondor underground with the Mockers, however he stays behind with Gamina as the explosions consume Krondor. Pug discovers a demon that is possessed by the Saaur's last Loremaster, Hanam. Both of them ,Miranda and Macros destroy the rifts that feed the demons into Midkemia and Shila, however Macros sacrifices himself to defeat the demon King Maarg and Hanam dies in the process.
As Krondor falls, Erik heads the defences in the centre. All consumables and goods of value were destroyed to prevent the enemy from gaining advantage. Every town lended support, yet when it was overrun, it was put to the torch. Finally the Kingdom Army barely holds off at Nightmare Ridge and Darkmoor. Pug and Calis journey to Sethanon, and begins to unlock the Lifestone. The demon Jakan furiously transports himself to Sethanon, while ordering a full scale attack on the Kingdom Army. Jakan appears in the chamber of the Lifestone, but the combined efforts of Tomas, Pug and Miranda destroy Jakan. Eventually the defenses at Nightmare Ridge fail, and the city of Darkmoor is overrun. Just when the citadel of Darkmoor falls, Nakor and a magician from Stardock intervene and use weather magic to create a storm of snow. The last Saaur are relocated to the plateaus northeast of the continent Triaga. The remnants of the Emerald Queen flee to the city of Ylith, where they rewinter and plan to retake the Kingdom.
English - Mp3 - AudioBook - Unabridged - 263 MB
Raymond E. Feist - Shards Of A Broken Crown
Shards of a Broken Crown is a 1998 fantasy novel by Raymond E. Feist, the fourth and final book of his Serpentwar Saga and the twelfth book of his Riftwar cycle.
Thanks to an enemy general who has a change of heart now that the enemy leaders are gone, the reclamation of the western realm of the Kingdom is made easier - but not by much - with Kesh threatening Krondor and the Eastern Armies returning to the east. On top of that, a new evil is unleashed by the enemy, with the dead rising and fighting the Kingdom forces. Pug, Tomas, Nakor and Miranda must defeat the enemy magicians and their unnatural allies for the Kingdom to survive.
General Fadawah has sent Duko to hold Krondor with his army. Jimmy and Dash are sent to Krondor to recover information. They discover Malar, a man who's barely survived during the winter. They are found by a patrol, and separated. Dash is captured and pressed into a work-gang rebuilding Krondor. He escapes with Gustaf and Talwin into the sewers, where they are found by the Mockers. Meanwhile, Jimmy manages to sneak into the city and is discovered by Duko's men. Duko reveals he wants to turn coat. Jimmy is sent back to Darkmoor to relay this information. Dash is also set free, with the promise from his great-uncle - leader of the Mockers Lysle Rigger - that all Mockers will be pardoned for helping in the capturing of Krondor.
Jimmy tells Patrick of their peace offering. Patrick is initially furious at this, but Duke Arutha convinces him otherwise. Duko swears fealty to Patrick, and then retakes Krondor. Erik von Darkmoor is sent north to scout Sarth with Roo, as he can get in without questioning. Jimmy is sent south to Duko, now Duke of the Southern Marches, at Port Vykor. Dash is made Sheriff of Krondor and appoints 40 constables as the new city watch.
Erik and Roo find John Vinci, Roo's trading partner. They discover what they want, and leave Roo to take the only ship in the harbour. They discover Lord Vasarius's wealth on it. As they leave, a Quegan galley charges them. Kingdom ships soon intercepts and sink both ships, with Roo and Vasarius surviving. Arutha is sent with Captain Subai's pathfinders and a group of Crimson Eagles to infiltrate Sarth's abbey. They fight through it and capture most of the force. However, Arutha is killed.
Erik and Greylock then charge Sarth and take it quickly. Afterwards, they march up and find the road heavily fortified. Erik and Pathfinders infiltrate the camp and cause enough confusion to open the gates and win quickly. On their way to Port Vykor, Malar poisons Jimmy and leaves him to die. However, a patrol finds Jimmy, and he is healed. They then ride to stop Malar as he has notes that reveal Krondor's weaknesses to Kesh. They discover him amongst 20 soldiers. They lead a surprise attack, where only one Keshian officer escapes. They ride back to Port Vykor.
Meanwhile, two of Dash's constables have been killed and dumped in front of the jail. Dash discovers through Talwin they were Kingdom agents. Dash seeks help of the Mockers to find the culprits.
English - Mp3 - AudioBook - Unabridged - 236 MB
03-27-2012, 10:10 AM
The Riftwar Legacy
Raymond E. Feist - Krondor: The Betrayal
Krondor: The Betrayal is a fantasy novel by Raymond E. Feist. It is the first novel in the The Riftwar Legacy and was first published in November 1998. It is a novelization of the computer game Betrayal at Krondor.
A moredhel known as Gorath has brought news of deadly forces stirring on the horizon. The Nighthawks have begun murdering again, and a group of six magicians known as The Six are at the root of it all. Tsurani gem smugglers led by The Crawler and traitors to the crown are all plotting the fall of the Kingdom of the Isles.Squires James and Locklear must fend off the reunited moredhel while Gorath and his newly gained friend Owen seek to aid the magician Pug and the kingdom.
Since its release in 1998 Krondor: The Betrayal has been released in over 12 countries and 10 languages. The first edition hardbacks for the United States and the United Kingdom are listed below.
English - Mp3 - AudioBook - Unabridged - 178 MB
Raymond E. Feist - Krondor: The Assassins
Krondor: The Assassins is a fantasy novel by Raymond E. Feist. It is the second book in the The Riftwar Legacy and was published in 1999 by HarperCollins under their Voyager imprint. It was preceded by Krondor: The Betrayal and followed by the third book in the saga, Krondor: Tear of the Gods. The series was originally planned to be 5 books but the ownership of the project is putting the project on hold. Currently, there is no plan to finish the series due to some differences between Raymond and Sierra Entertainment, although the series may come to conclusion through an alternate medium.
Squire James of Krondor must find the cause for many unexplained murders plaguing Krondor. While a war is waged between the Mockers and agents of the Crawler a rival criminal with ties to Kesh. As a further complication eastern nobles arrive the Crown Prince of Roldem and the Duke of Olasko and his son and daughter. William the son of the magician Pug and Katala is commissioned as a Knight-Lieutenant and soon he is escorting the Duke on a hunt which turns out to be an ambush with two attempts on the nobles’ lives one by a group of magicians controlling panthers and another during the night by nighthawks William manages to keep them alive until aid arrives. Meanwhile James discovered something that will lead him to the main nest of the nighthawks with the help from Ethan Graves. James, William and a few soldiers disguise and approach the supposed location which used to be a Keshian outpost. They discover a back door and enter saving one of their captured scouts and causing havoc while they wait for Prince Arutha and his army. Jimmy is captured and is readied for a sacrifice in a demon summoning. He manages to upset the ritual and the demon is loosed on the nighthawks instead of the prince’s army. William and his squad force the demon to confront Arutha who in turn kills him with his magic imbued sword. The search of the nest results in some dark books ,a sealed chest and documents. Arutha then orders a forced march to port Vikor and there he is met by Admiral Trask who takes them swiftly to Krondor. There they open the chest which turns out to be a magical assassin intended for Prince Vladik. The creature is defeated with help from a priest of Prandur but a lot of damage is caused to that wing of the palace. Further inspection and translation of the captured documents reveals that the Duke of Olasko is behind the attempted murder and Arutha sends the eastern nobles back to Roldem under escort. The Mockers are back in power as the Crawler's agents are defeated, Jimmy meets the unconfirmed Upright Man of the Mockers. It is further revealed that Sidi is behind the chaos.
English - Mp3 - AudioBook - Unabridged - 131 MB
Raymond E. Feist - Krondor: Tear Of The Gods
Krondor: Tear of the Gods is the third novel in The Riftwar Legacy by acclaimed fantasy author Raymond E. Feist. It is a novelization of the computer game Return to Krondor.
The story opens with a closer look at the person behind the plots to force the Kingdom of the Isles into war with its neighbors. The sorcerer Sidi is using a pirate named Bear to create chaos in the Kingdom.
Squire James of Krondor is sent by Arutha, Prince of Krondor, to escort the newly-appointed court magician, Jazhara, to the palace. In doing so, they discover a silk maker using child labor to make profits. Jazhara discovers that the trader is actually a spy for her great-uncle, Hazara-Kahn, Ambassador of the Empire of Great Kesh. James and Jazhara proceed to kill the spy and his guards, and to free the children. After searching the shop, they discover that the spy was a double agent, working for the crime lord The Crawler.
After the new court magician, Jazhara is introduced to the Prince, Arutha, James is tasked with taking Jazhara on a tour of Krondor. Jazhara has, in the past, had a love affair with young William (the son of Duke Pug, the master magician). She is eager to speak to William about their affair. James leads Jazhara to the Rainbow Parrot Inn, where they are greeted with a scene of carnage. Upon entering the scene is a massacre, William is alive and confronted by 3 armed men. Squire James and Jazhara immediately go to William's aid and the men are soon dispatched. William's new sweetheart is lying close to death and they discover that the man "Bear" is behind the attack. Talia soon dies, with William vowing to avenge her death.
Soon after, there is a loud rocking explosion and the three investigate and finds the prison in chaos, as apparently Bear broke into the prison to reach a person with a specific knowledge that Bear's master needed. Having tortured the information out of the prisoner, Bear escapes, but not before killing the man.
Soon after, a high priest of the Temple of Ishap sheds light on some recent events: that the Temple had been transporting a divine artifact by ship, when it was raided and sunk, the artifact included. The artifact, called the Tear of the Gods, allows the priests of various temples to channel the divine will of the gods, without which, humanity would be cut off from the gods. William, Jazhara, and James are tasked by Prince Arutha to retrieve the artifact. Joined by a representative of the temple, a warrior priest, they recruit a member of a magicians' guild to raise the sunken ship.
Having successfully retrieved the artifact, they are beset by Bear, who proves to be immune to nearly any attack. Talia's final gift to William then manifests; as Talia was an acolyte of Kahooli, the God of Retribution, her final gift turns William into an avatar of the deity for a short time, and he defeats Bear.
English - Mp3 - AudioBook - Unabridged - 146 MB
03-27-2012, 10:11 AM
Conclave Of Shadows
Raymond E. Feist - Talon Of The Silver Hawk
Talon of the Silver Hawk is the first novel in the Conclave of Shadows trilogy by Raymond E. Feist as a part of The Riftwar Cycle. It was preceded by Krondor: Tear of the Gods and is followed by King of Foxes.
Evil has come to a distant land high among the snow-capped mountains of Midkemia, as an exterminating army wearing the colors of the Duke of Olasko razes village after village, slaughtering men, women, and children without mercy. And when the carnage is done, only one survivor remains: a young boy named Kiele. A youth no longer, there is now but one road for him to travel: the path of vengeance. And he will not be alone. Under the tutelage of the rescuers who discovered him, Kiele will be molded into a sure and pitiless weapon. And he will accept the destiny that has been chosen for him . . . as Talon of the Silver Hawk.
But the prey he so earnestly stalks is hunting him as well. And Talon must swear allegiance to a shadowy cause that already binds his mysterious benefactors - or his mission, his honor, and his life will be lost forever.
English - Mp3 - AudioBook - Unabridged - 258 MB
Raymond E. Feist - King Of Foxes
King of Foxes is the second novel in the Conclave of Shadows trilogy by Raymond E. Feist as a part of The Riftwar Cycle. It was preceded by Talon of the Silver Hawk and is followed by Exile's Return
In the mountains of Midkemia, a boy came brutally of age in blood and in terror. And now he lives for one purpose alone . . . revenge!
An exceptionally skilled swordsman, young Tal Hawkins was the only survivor of the massacre of his village - rescued, recruited, an trained by the mysterious order of magicians and spies, the Conclave of Shadows. Now one of the secret society's most valuable agents, he gains entrance into the court of Duke Olasko, the bloodthirsty and powerful despot whose armies put Tal's village to the sword, by posing as a nobleman from the distant Kingdom of the Isles.
But the enemy is cunning and well protected - in league withe the foul necromancer Leso Varen, dark master of death-magic - and to gain the Duke's trust and confidence, Tal Hawkins must first sell his soul.
English - Mp3 - AudioBook - Unabridged - 273 MB
Raymond E. Feist - Exile's Return
Exile's Return is the third novel in the Conclave of Shadows trilogy by Raymond E. Feist as a part of The Riftwar Cycle. It was preceded by King of Foxes and is followed by Flight of the Nighthawks.
Kaspar, former Duke of Olasko, finds himself alone and without provisions on the continent of Novindus on the other side of the world after being removed from power by the Conclave of Shadows (in King of Foxes, the preceding novel). His desire for revenge must be put aside as he struggles to survive in a harsh unfamiliar land. He happens upon a farm, where his only choice is to work for food and shelter. As he is no longer under the magical influence of Leso Varen, the evil necromancer who had manipulated him while in Olasko, he begins to show compassion, and atone for his past deeds.
Kaspar later joins a band of traders who have been cursed with transporting a mysterious magical suit of seemingly invulnerable animated armor, which will not allow them to leave it. Kaspar discovers the armor's origin, and is tasked with returning it across the vast ocean to the Conclave, once his enemies, now his only hope to help prevent the world's destruction.
English - Mp3 - AudioBook - Unabridged - 270 MB
Raymond E. Feist - Flight Of The Nighthawks
Flight of the Nighthawks is a fantasy novel by Raymond E. Feist. It is the first book in the Darkwar Saga and was published in 2005. It was followed by Into a Dark Realm which was published in 2006.
Leso Varen is still at large and the Conclave of the Shadows must find a way to neutralize ten thousand magical warriors that are hidden in a cave on the other side of the world. In Kelewan, Magnus and the Tsurani magicians are studying a Talnoy and discover that is a beacon for a huge army of alien invaders. Meanwhile Kaspar, Talwin and Caleb have been sent to The Empire of Great Kesh to uncover a nest of Night Hawks who are plotting to overthrow the government.
Flight of the Nighthawks focuses primarily on the adventures of two young boys, Tad and Zane, and the organization they become involved with, the Conclave of Shadows. The story picks up shortly after the end of Exile's Return (2004), the final book in the preceding Conclave of Shadows series by Feist. The book begins in the town of Stardock, where the two boys are still living at home. Marie, Tad's biological mother and Zane's surrogate mother (Zane's parents having died years earlier during an attack by trolls on the town) is concerned about the boys' tendency to get into trouble, and when her lover, Caleb (son of the magician Pug), comes back to Stardock, she begs him to take the boys to be apprenticed. Caleb consents and travels with the boys to The Empire of Great Kesh to find them an apprenticeship. Along the journey they are ambushed by bandits and Caleb is gravely wounded. The boys manage to bring Caleb to a friend, and unbeknownst to them, and agent of the Conclave. The Conclave is able to heal Caleb, and while they decide what to do with the boys, Caleb decides to formalize his long relationship with Marie and marries her, adopting the boys as well.
The Conclave becomes aware of trouble in the capital of Kesh, where nobles are being murdered, ostensibly as part of political maneuvering between two factions to establish the next emperor. The Conclave sends three sets of agents to investigate: Talwin Hawkins and his assassin-turned-servant Petro Amafi, Kaspar and Pasko, and Caleb and the boys. During their time in the city, Tad and Zane are aided in a fight by a boy named Jommy who has been living in the streets, whom Caleb also takes into his care. The Conclave's agents discover that the necromancer, Leso Varen, has entrenched himself and intends to use the secret guild of assassins, the Nighthawks, to cause utter chaos in Great Kesh. Kaspar realizes that Varen has taken over the body of the Emperor, while Caleb falls into a trap set for them by the Nighthawks, and barely manages to escape alive. The Conclave agents regroup, and make plans to root out the nest of Nighthawks and foil Varen's plan. Pug and Magnus (his eldest son and Caleb's older brother) venture into the sewers to locate the Nighthawks' hideout, but both possible locations are empty. The Conclave realizes the Nighthawks have established themselves in the palace itself, and the entire royal family is in danger.
On the eve of Banapis, the midsummer celebration and the biggest festival of the year, Varen reveals himself and attempts to kill the members of the royal court. He is stopped by the Conclave, with Caleb and the boys stumbling into a Nighthawk staging area and assisting in its destruction, Kaspar managing to aid in securing the safety of the emperor's heirs, and Pug, Miranda, Nakor, and Magnus opposing Varen's deadly magic. In the end, Varen's body is destroyed, but his soul manages to escape again through a rift into the world of Kelewan.
English - Mp3 - AudioBook - Unabridged - 306 MB
03-27-2012, 10:11 AM
Raymond E. Feist - Into A Dark Realm
Into a Dark Realm is a fantasy novel by Raymond E. Feist. It is the second book in the Darkwar Saga and was published in 2006. It was preceded by Flight of the Nighthawks and followed by the final book in the saga, Wrath of a Mad God.
Leso Varen has moved to wreak havoc on the world of Kelewan and Pug and the Conclave of the Shadows are determined to find him, only to find out he has stolen a body of a Tsurani magician. Meanwhile Pug, Magnus, Nakor and Ralan Bek lead a desperate expedition into the Dasati realm hoping to find the key to defeating enemy who threatens their homeworld.
Into a Dark Realm continues the Darkwar saga and mostly concentrates on two groups of characters. The first group consists of Pug, Magnus, Nakor and Ralan Bek who are attempting to reach the Dasati home world. The main problem facing them is that the Dasati exist on the Second Plane, the next lower plane of existence, a separate reality considered to be the first of the seven planes of hell (where the seven upper planes are considered heaven). The second group consists of Tad, Zane and Jommy who are sent into training by the Conclave of Shadows for their future as generals in the Conclave.
Tad, Zane and Jommy are sent to a monastic university in Roldem, where they will undergo training and education to prepare them for their future roles with the Conclave. Upon arrival, they instantly clash with a group of boys led by a bully named Servan, who they later discover is related to the king of Roldem. Eventually, the two groups of boys are forced to work out their differences, for they are soon released from the university, and commissioned as junior officers in the Roldemish army, where they immediately begin serving together in campaigns against raiders from Roldem's border colonies. There Tad, Zane and Jommy are reunited with Kaspar, another agent of the Conclave, who is a senior officer with the army.
Meanwhile, on their journey to the Dasati realm, Pug and his companions spend time with the Ipiliac, a race related to the Dasati, on their world of Delecordia, halfway between the first and second planes. There they become acclimated to the conditions they will face in the second plane, and undergo crucial training and education to help them survive in the harsh Dasati society. As he spends more and more time closer to the second plane, Bek realizes he belongs there, easily acclimating to the nature of the plane as well as the culture, and expresses a desire to stay behind when the others return.
An additional plot thread is added halfway through the novel, introducing Dasati culture as seen through the eyes of a young Dasati warrior, Valko, as he rises to become Lord of his clan, the Camareen. Unbeknownst to him at first, Valko's family are agents of The White, a secret organization of servants of Good who oppose the Dasati's Dark God and seek to restore balance to the Dasati.
After completing their training, Pug and his companions succeed in reaching the Dasati realm, on the outer world of Kosridi, finding themselves guided by allies of Valko and The White. When they finally reach the Dasati homeworld, the leader of the Dasati resistance, known as The Gardener, is revealed to be none other than Macros the Black, reincarnated as a Dasati. They also discover that the Talnoy hidden on Midkemia contain the souls of 10,000 lost Dasati Gods, banished after the Dasati Chaos Wars.
Into a Dark Realm is very much an intermediary book, setting up the final book in the trilogy, Wrath of a Mad God.
English - Mp3 - AudioBook - Unabridged - 279 MB
Raymond E. Feist - Wrath Of A Mad God
Wrath of a Mad God is a fantasy novel by Raymond E. Feist. It is the third and final book in the Darkwar Saga and was published in 2008. It was preceded by Into a Dark Realm which was published in 2006. It was originally meant to be published on September 3, 2007.
On the world of the Dasati, Pug and the other Conclave members must find a way to save their people from the magician, Leso Varen, and the wrath of the mad god he has awoken. Miranda must find a way to save herself from the clutches of the Deathpriests who have her held captive on the world of Kelewan.
Wrath of a Mad God finishes the Darkwar saga. Pug, Magnus, Nakor and Ralan Bek have reached the Dasati home world, and are now working with the followers of the White, what they called their pantheon of gods who were evicted from the second plane by the Dark God. Macros learns that the living Gods of Midkemia -- including the Nameless -- made an agreement with the gods of the second plane of reality (if they are not one and the same), and a result was that the soul of Macros was forced into the second plane of reality after his encounter and subsequent death at the hands of Maarg the demon king of the 5th plane of reality. Ralan Bek is not the God Killer, containing not a sliver of Nalar the nameless one, but he carries a sliver of the Dasati god of war to prepare the way for the true God Killer. The Dark God turns out to be an obese Dread Lord, feeding off the countless souls of the dead in the Dasati realm. The Dreadlord had previously invaded the third and fourth plane of reality, consuming all life within both realms. His ultimate goal is to devour enough souls in the second plane to transport himself into the first plane, where the world of Midkemia resides. As the invasion of Kelewan begins, the Dasati take many prisoners and throw them back through the rift to the Dasati world straight towards the waiting Dreadlord who consumes the souls of the falling bodies. The Dreadlord is eventually defeated by a combination of two factors as it tries to travel through the rift to Kelewan; the God Killer, which is revealed to be the tiny sliver of Nalar sheltered by Leso Varen, is released by Nakor in his final act and attacks the Dreadlord from behind, whilst Pug puts a rift in front of Kelewan's moon and slightly adjusts its orbit, forcing a massive chunk of rock to collide with the Dreadlord as it tries to emerge from the rift. For once, Nalar, the mad God of Evil, worked in concert with the other gods of his pantheon, to prevent the Dreadlord from subverting his role as the ultimate force for evil in the first plane of reality.
Continuing on with the two stories, one book -theme started in the preceding book, Miranda, who remained behind in the first plane of reality, escapes from the Deathpriests of the Dasati. She travels to Kelewan, and there leads the Tsurani in the defense of their, ultimately doomed, home-world.
English - Mp3 - AudioBook - Unabridged - 600 MB
The Demonwar Saga
Raymond E. Feist - Rides A Dread Legion
Rides a Dread Legion is a fantasy novel by Raymond E. Feist. It is the first book in the The Demonwar Saga and was published in 2009. It is followed by At the Gates of Darkness.
Rides a Dread Legion was first published in Australia and the United Kingdom at the beginning of March 2009. It was released in the United States at the end of March and in New Zealand in September of 2009. It has also been translated into Dutch, Hungarian and Czech.
Ten years after the cataclysmic events of Wrath of a Mad God, Midkemia now faces a new danger thought buried in myth and antiquity.
A lost race of elves, the taredhel or 'people of the stars', have found a way across the universe to reach Midkemia. On their current home world, these elves are hard pressed by a ravaging demon horde, and what was once a huge empire has been reduced to a handful of survivors. The cornerstone of taredhel lore is the tale of their lost origins in the world they call simply 'Home', a place lost in the mists of time. Now they are convinced that Midkemia is that place, and they are coming to reclaim it. Ruthless and arrogant, the taredhel intend to let nothing stand in their way; but before long, Pug and the Conclave realise that it's not necessarily the elves, but the demon horde pursuing them where the true danger lies. And hanging over Pug always is the prophecy that he will be doomed to watch everyone he loves die before him.
English - Mp3 - AudioBook - Unabridged - 398 MB
03-27-2012, 10:12 AM
Raymond E. Feist - At The Gates Of Darkness
To protect their world from the savage demon hordes, the Black Sorcerer Pug and Midkemia's clandestine protectors, the Conclave of Shadows, forged an uneasy alliance of formidable magical talents. Together, this brave band of wizards, demon masters, warriors, and elves defeated the brutal Demon King Maarg and turned back the onrushing death tide.
But Maarg's fall has not stopped the demonic onslaught, and danger now looms greater than ever before. Amid the barren ridges of the Valley of Lost Men, in the shadows of an ancient Keshian fortress, the fearsome demon Dahun and the mad necromancer Belasco have joined forces, creating an unstoppable union of deathly black magics that even Pug and a united Conclave may not be strong enough to withstand.
Battling the Demon Legion has taken a heavy blood toll on the valiant and dedicated magician, claiming the lives of nearly all those he loves. Though he is racked by despair and rage, Pug knows that the time for mourning must wait. Putting aside his pain, he and the Conclave and their allies -- the cold-blooded master spy Jim Dasher; the fearsome young Knight-Adamant Sandreena; her former lover the necromancer Amirantha; two renegade Star Elves; and Pug's surviving son, Magnus -- must marshal their resources against this latest threat. None can forget the dozens of worlds overrun by the demon plague and the millions of dead left behind in their wake. At the gates of darkness, where shadows hide even deeper shadows, these magical defenders will face what is sure to be the bloodiest, nastiest fight their land has ever seen. And as evil, mayhem, and dark magic are unleashed, none can predict if they -- and Midkemia itself -- will survive.
English - Mp3 - AudioBook - Unabridged - 599 MB
Raymond E. Feist - A Kingdom Besieged
The Kingdom is plagued by rumour and instability. Kingdom spies in Kesh have been disappearing - either murdered, or turned to the enemy side. Information has become scant and unreliable; but one thing appears clear. Dark forces are on the move… Since Pug and the Conclave of Shadows enforced peace after the last Keshian invasion, the Empire has offered no threat. But now factions are rising and Jim Dasher reports mobilizations of large forces in the Keshian Confederacy. As the men of the West answer the King's call to muster, Martin conDoin - left as caretaker of Crydee Keep - will suddenly be confronted with the vanguard of an invading army. He reminds himself that he is a year older than his legendary ancestor, Prince Arutha, was when he stood firm against the Tsurani invasion, but Arutha had an army to command, and Martin is left with old men and young boys. Massive events are about to unfold, events which threaten the future of all human life in Midkemia…
English - Mp3 - AudioBook - Unabridged - 367 MB
Short Stories And Others....
Raymond E. Feist - Faerie Tale
Faerie Tale is a supernatural thriller by Raymond E. Feist, first published in 1988.
Phil Hastings and his family have just moved back to his hometown for some much needed peace and quiet from the Hollywood scene. As Phil's twins, Sean and Patrick, soon discover, there is more to their new home than was expected. Gloria, their mother, senses something, but simply dismisses her concern as stress from their recent move. Gabbie, their older half-sister, meets the man of her dreams, but also is tempted by other men. Deep in the woods, The Bad Thing and his Master are ready to break free of the centuries old compact made to keep the Faerie world and the Human world at peace. Only through believing the insane and impossible can they save both worlds from colliding again.
English - Mp3 - AudioBook - Unabridged - 218 MB
Raymond E. Feist - The Messenger
Raymond E. Feist - The Wood Boy
THE WOOD BOY is an adaptation of the short story by fantasy master RAYMOND E. FEIST that first appeared in the LEGENDS anthology (edited by ROBERT SILVERBERG) and that offers a unique side story to the events depicted in his beloved book, MAGICIAN. A tale of courage, romance, and betrayal, THE WOOD BOY is an exciting story that offers readers an excellent introduction to Feist's RIFTWAR SAGA.
English - Mp3 - AudioBook - Unabridged - 53 MB
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.